Crowdsourcing for Massive Engagement
London School of Economics and Political Science embarked on a crowdsourced, gamified approach to education and citizenship, harnessing the massive open online space to engage a community of learners in writing a model UK constitution.
Category: Teaching and Learning
Institution: London School of Economics and Political Science
Project: Constitution UK
Project lead: Peter Bryant, head of learning technology and innovation
Tech lineup: Crowdicity, Facebook, Storify, Twitter
The success of Constitution UK has led to an examination of how communities can crowdsource ideas and engage in debates around critical issues.
The London School of Economics and Political Science was not quick to join the MOOC movement. Its faculty and administrators were concerned about the high attrition rates commonly found in massive open online courses. "We observed a persistence about the pedagogies being deployed that didn't do a lot to arrest those problems," said Darren Moon, a senior learning technologist at LSE.
But in 2014, Moon and his colleagues found an opportunity to build a large online community that would avoid that very high attrition rate. Together with the school's Institute of Public Affairs, they developed Constitution UK, an effort to crowdsource a model written constitution for the United Kingdom. Participation and engagement in the project actually increased as it progressed, which may provide some lessons for other large, open education offerings.
Constitution UK empowered participants to propose their own ideas for the constitution, and then engage in a debate and selection of those ideas. The whole setup — from ideation to platform development to go-live — happened in just eight weeks. And in the 14 weeks the project was active, a community of more than 1,500 participants emerged, generating thousands of online interactions, over a million words of contributions and a final constitution of 8,000 words.
One of the first decisions the project team had to make was what type of software to use. A traditional learning management system was not going to suffice. LSE executives did a market scan and looked at software implementations of "liquid democracy," a new form of collective decision-making that gives voters full decisional control. "In the end we were more drawn to ideation platforms that are used in the corporate space to help organizations move forward by getting ideas from everyone in an organization," said Chris Fryer, an LSE systems administrator. The team chose a tool called Crowdicity, which he described as a cross between a social network and a voting platform. Both LSE and the Crowdicity developers worked to understand how the platform's features could fit this particular activity. "We were both feeling our way," Fryer said. "They hadn't had their software bent to this purpose before, and we had never done anything exactly like this." In addition, the team used Facebook, Twitter and Storify to promote the project, communicate with users and encourage participation.
The goal for Constitution UK was to create an informal learning experience that would be highly flexible, with no fixed points of entry — a form of "discontinuous engagement" wherein participants were free to choose when and how to interact with the project. Moon noted that because the intention was not to create a constitutional law 101 course, LSE had the freedom and flexibility to dispense with the nomenclature of lectures, seminars, assignments and quizzes, focusing instead on notions of participatory democracy and digital citizenship. "We needed to find the right technological solution and the right pedagogical approach that would support community members in becoming better learners, better participants and more productive members of the community," Moon said, "and it was great to be able to come up with something that looked very different from a traditional course in order to help achieve that project's aim."